SteamMatchmakingServerFriendsResponse

Swift
public protocol SteamMatchmakingServerFriendsResponse: Sendable

Steamworks ISteamMatchmakingServerFriendsResponse


Topics

func addFriendToList(steamID: SteamID, name: String, currentlyConnected: Bool)

Got data on a friend who has played on the server – you’ll get this callback once per player on the server which you have requested player data on.

Declaration
Swift
func addFriendToList(steamID: SteamID, name: String, currentlyConnected: Bool)

func friendsFailedToRespond()

The server failed to respond to the request for player details

Declaration
Swift
func friendsFailedToRespond()

func friendsRefreshComplete()

The server has finished responding to the player details request (ie, you won’t get anymore AddPlayerToList callbacks)

Declaration
Swift
func friendsRefreshComplete()